Many secrets remain in the world and you will need to discover things on your own through context and other avenues. A fleshed out world backstory to uncover: NPC's are not fountains of knowledge.Choosing to assault a trade cart on your journey could result in a powerful faction sending assassins after you. Decisions matter: Choices bear consequences in many forms.Dynamic dialogue: Characters have minds of their own and will have a variety of things to say during a mission, from simple conversation with one another to bringing up a past experience that may be relevant to the task at hand.Unique character development: Every recruitable character has their own personal backstory that shapes their motives, personality and traits.Proper party composition and resource management(from both items and abilities) is vital. Tactical turn based combat: Combat occurs on a hex grid and you must figure out how best to navigate each enemy encounter.Numerous environments to explore: Missions will occur in a variety of indoor and outdoor environments filled with a variety of enemies, secrets, traps and long forgotten artifacts.Hand crafted and dynamic missions to complete: Many missions will be generated dynamically based on the state of the world, but there will also be unique hand crafted questlines for you to play through, including the main storyline.We will be launching with at least 12 different classes, allowing for many different options when it comes to tactics. Variety of Classes: Each class has their strengths and weaknesses which you will need to take into account when assembling your party.Your guilds reputation in the world will shift depending on your actions, presenting the opportunity to create both allies and enemies. In-depth roster management: Characters will age and die frequently in combat and you will be required to recruit new members and keep them satisfied.A playthrough can potentially last hundreds of years, resulting in many changes to the initial world state. Cities can be overtaken, destroyed and rebuilt, and various factions can emerge, rise and fall. A large and dynamic overworld to traverse: 9 regions with over 50 towns and cities to visit.The game was released on PC, Mac, and Linux, on April 19, 2022. The game has been successfully funded on Kickstarter, with 200% of the initial goal, and was developed by Curious Panda Games LLC. The history embedded in each copy of Oath will grow to be as unique as the players who helped build it.The Iron Oath is a turn-based role-playing and strategy game focusing on your guild and managing it and the adventurers that are a part of it over entire decades. There are no scripted narratives or predetermined end points. A player might use the fully-featured solo mode to play several generations during the week and then use that same copy of the game for Saturday game-night with friends. The game can be reset at any time and doesn't require the same play group from one game to the next.
In Oath, there are no fancy production tricks, app-assisted mechanisms or production gimmicks. In a later game, a warlord might attempt to found a dynasty, creating a line of rulers that might last generations or be crushed by the rise of a terrible, arcane cult. If a player seizes control by courting anarchy and distrust, future players will have to contend with a land overrun by thieves and petty warlords.
The consequences of one game will ripple through those that follow, changing what resources and actions future players may have at their disposal and even altering the game's core victory condition. Players might take the role of agents bolstering the old order or scheme to bring the kingdom to ruin. In Oath, one to six players guide the course of history in an ancient land.